Visit the University in Second Life


Visit Middlesex University in Second Life at http://slurl.com/secondlife/Middlesex%20University/128/128/31

A Slurl ( Second Life URL) is an in-world link to a specific area or place. To use these first have Second life open and your avatar logged in, next click the below link (this will open in a new tab or window). Click 'teleport now' upon the newly visible map. Finally agree the teleport on your second life viewer.

There are several projects under way that are exploring the educational potential of virtual worlds.

CLTE has purchased virtual property in Second Life and we are in the process of working out a “virtual estate strategy”. The aims:
Some people have more experience using virtual worlds for socialising or for educational purposes, while others are only just beginning to explore its potentials. It is important that we accommodate the different needs of students, academic and support staff across the university and provide them with appropriate support and training.
Any development done in virtual worlds should be both sustainable and easily expandable so that virtual scenarios can be maintained and developed further as and when required.
Different subject areas or departments are likely to have some highly specialised needs, for example there might be demand for a polluted lake, a virtual disaster zone, a computing hut, a regular hospital ward, a virtual conference room, a seminar or lecture hall ...etc.
The immersive quality of virtual worlds and the expectation of realistic scenarios should be preserved. In order to do this the development of distinct areas should be carefully thought out and managed so that they don’t interfere with each other.


Current Areas and Ideas under development on our SL island


Latest virtual world watch snapshot - A round up of all virtual world projects happening around the U.K. including for the first time ever ... MDX :) - http://virtualworldwatch.net/wordpress/wp-content/uploads/2010/05/Snapshot-8.pdf

  • The Middlesex University Second Life island is now available and is open to the public. When visitors arrive on the island, they can learn more about the University in general (reading information boards, freebies, games..etc.).
  • General seminar and lecture rooms are also available on the island where virtual sessions and conferences can be conducted. Although Second Life is a perfect arena to host problem-based and experiential learning scenarios, there might be a need for more formal learning spaces that can be used for structured seminars on lectures to aid distance learners. If you'd like to book one of the lecture or seminar rooms in Second Life, please contact David at d.westwood@mdx.ac.uk.
  • The Centre for Educational Technology has an educational resource centre where visitors can lounge on sofas, have a chat and find teleport links to many interesting educational resources in Second Life.
  • Alan Page and colleagues are working on a "make believe" local area which have "issues" to deal with, including social, health, economic, educational, transport and housing. The project will expand to include many other subjects using this virtual town including, criminology, housing, health and safety, risk management, environment, the new built environment area, business, primary care.
  • Learning Resources is working on a project to provide students and staff with resources in an innovative way exploiting the possibilities virtual worlds offer. (More information to follow soon)
  • Esther Cousens (school office manager, EIS) This project is looking to establish a ‘drop-in’ support centre for students within EIS. This centre will allow students to find information easily and to ask questions within real-time of another person without the need to travel into Hendon. The virtual school office will be present upon Middlesex Island within Second Life.
  • The Educational Research and Innovations Team is working on a research project to develop a student-centred induction model into virtual worlds that relies on the diagnostic assessment of students’ needs and previous experiences. Through this assessment tutors working at any higher education institution can create an appropriate an induction which is focused on the students needs in order to best support them in their use of virtual worlds.
  • George Dafoulas and his PhD student Noha Magdy in EIS are working on project related in SL. Learn more about the project on the Distributed and Collaborative Technologies Lab pages.
  • Researching the student experience in virtual worlds